R. Mika Flies Into The Ring

Hey everyone! 

We have a very special character joining the Street Fighter V roster today! It’s none other than the 7-Colored Bomber herself, Rainbow Mika! 

Having made her first and only appearance (until now) in Street Fighter Alpha 3, R. Mika has long been a fan-favorite and we’re super stoked to bring her back after a long absence from the series. As a flamboyant young wrestler, Mika dreamed of one day becoming a star in the ring, much like her idol Zangief. Training under the strict tutelage of her coach, she traveled the world engaging in random matches with street fighters in order to spread her name and popularity. 

R. Mika’s wrestling prowess will be on full display in Street Fighter V, as she dazzles opponents with a large variety of high-flying moves. This time around, her wrestling tag-team partner Nadeshiko also assists in the fight!

By calling Nadeshiko at the right time using R. Mika’s V-Trigger ability, you’ll be able to setup sneaky attacks and punishing command grab mix-ups that are sure to knock the stuffing out of your opponent. Players who enjoy close-combat guessing games and striking fear into the hearts of opponents will find R. Mika an absolute delight to play.

V-Skill: Mic Performance

  • R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become! During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.

V-Trigger: Nadeshiko (3 Variations)

  • Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind). The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.

Fans lucky enough to be attending PAX Prime this weekend in Seattle will have a chance to try out R. Mika at the Capcom booth, so be sure to swing by to see how she plays!  

Street Fighter V Worldwide Beta Test Update

What’s up everyone!

As a lot of you may have known, we’ve recently been holding regional server stress tests and have experienced minimal issues. Due to the promising results received, we are now moving forward with our worldwide beta test.

The worldwide beta test will begin on August 28 th at 4pm PST (August 29 th 12:00am BST/ 8:00am JST), and will continue for five days and end on September 2 nd at 7am PST (3:00pm BST/11:00pm JST). Outside of the servers being shut down for periodic maintenance, we expect everything to run continuously throughout the entire five day beta period.

Although we want you all to experience the awesomeness that is Street Fighter V during this time, please note that this is a beta and users may run into connectivity issues. This data is extremely helpful to us, as it will ensure that the final product will have the most optimal net code. In case there are issues, be sure to follow @SFVServer on Twitter for the latest updates on the status of the server.

Lastly, to help ensure that those that log into the beta have the best possible experience, we recommend the following:

  • Wired internet connections provide more stable speeds than Wi-Fi, so use a wired connection if you can.
  • Avoid downloading files in the background while playing, as it takes up bandwidth and slows your connection.

Make sure to bring your A game. The world is waiting!

Street Fighter V Preview Night at BAIT

Hey Street Fighter fans, BAIT, GAEMS, Mad Catz and Capcom are all teaming up to bring you a night of fun, fashion and Street Fighter V

The fun begins at 8pm on August 29th and goes til 12am at the BAIT clothing store in Seattle. Attendees can expect to enter tournaments, where winners will receive fashionable prizes, provided by BAIT!

As this will be the perfect time to see the latest build of Street Fighter V and check the latest Street Fighter inspired fashions that BAIT has to offer, be sure to make it out if you can.

Capcom Publisher Sale offers deals on 3DS, Wii U

If you're in North America, be sure to fire up your 3DS and Wii U this week for big discounts on a variety of Capcom titles. Full list after the jump.

Monster Hunter 4 Ultimate

3DS

$39.99

$29.99

Monster Hunter 3 Ultimate

3DS

$39.99

$13.59

Resident Evil Revelations

3DS

$19.99

$7.99

Resident Evil: The Mercenaries 3D

3DS

$19.99

$6.79

Phoenix Wright: Ace Attorney - Dual Destinies

3DS

$29.99

$16.79

Phoenix Wright: Ace Attorney Trilogy

3DS

$29.99

$22.49

Super Street Fighter 4

3DS

$19.99

$6.79

Monster Hunter 3 Ultimate

Wii U

$39.99

$13.59

Resident Evil Revelations

Wii U

$39.99

$13.59

Dungeons & Dragons: Chronicles of Mystara

Wii U

$14.99

$4.99

Ducktales Remastered

Wii U

$14.99

$5.99

 

SFV Online Stress Test Dates for the Americas

Hey everyone!

After successful SFV online stress tests in both Europe and Asia, we are happy to announce that the North and South America stress tests will be taking place at the following times:

  • 8/25 (TUE) 4pm~midnight PT
  • 8/26 (WED) 4pm~midnight PT

Once we have successfully completed the North and South America tests, we will announce the dates and times of the official five-day global beta test. 

Please note that although we anticipate these tests to run smoother than before, there may still be issues experienced by some users. All data received during each of the stress tests will help us improve the online experience moving forward, and we appreciate your understanding and support. Please make sure to follow @SFVServer on Twitter, as we will be posting updates regarding the online server status there if any issues arise.

Additionally, we recommend following the two pointers below to achieve the best online experience:

  • Wired internet connections provide more stable speeds than Wi-Fi, so use a wired connection if you can.
  • Avoid downloading files in the background while playing, as it takes up bandwidth and slows your connection.

See you all online!

SFV Updated Beta Plans

We are happy to announce that this week we will be running the first of a series of region specific stress tests for Street Fighter V, which aim to gather information from those areas.

The first regional test will be begin in Europe on Thursday August 20 th from 16:00-00:00 BST, and continue on Friday August 21 st from 16:00-00:00 BST. When we are confident with the results from this test, we will share the dates and times for North America and Asia’s region specific tests, and once we have successfully completed each regional stress test, we will announce the dates and times of the official global beta test. The global beta test will still take place for the previously promised 5 days of time, so the regional stress tests are just an added bonus.

Please note that, although this time we anticipate these tests being a smoother experience, there may still be issues experienced by some users which could hinder their experience. We would like to reiterate that all data received during each regional stress test will help us ensure that the game performs at an optimal level.

It should be noted that your Street Fighter V beta will still work, and you should not require another code, however please ensure you have installed the latest patch, if your beta has not automatically updated.

Thank you for your patience and understanding.

Capcom Cup Date & Location Details!

Hey everyone!

We are pleased to announce that the Capcom Cup will be held at PlayStation Experience (PSX) this year as a one-day special event on Sunday, December 6 th!

For months on end, players have been battling in events all over the world for CPT points and qualification spots, in order to make it into Capcom Cup. Out of thousands of hopeful players, only 32 will make the cut and have a chance to compete for the title of “Street Fighter World Champion” and a shot at the massive $250,000 prize pool, making this THE must-attend tournament of the year.

PlayStation Experience Event Details:

  • Date: December 5~6 (SAT~SUN)
  • Place: San Francisco, CA, USA
  • Venue: Moscone West

San Francisco, CA, USA

  • Ticket Prices:
    • Two-Day Early Bird Ticket: $60 // Early bird available until September 20th or while supplies last (whichever comes first)
    • Regular Two-Day Ticket: $75
    • Saturday Only Ticket: $45
    • Sunday Only Ticket: $40

Additionally, the Capcom Cup VIP Package is available for those who want the ultimate event experience! For an extra $75 on top of the PSX ticket price, you will get:

  • Premium front area seating at the event
  • Capcom goodie bag
  • Exclusive access to the Capcom Cup after party, hosted by Twitch and Showdown.gg

Early bird PSX tickets, as well as the Capcom Cup VIP Package, are on-sale right now , so be sure to get yours before they sell out! It’s also highly recommend you register with your PSN ID when purchasing tickets.

For those traveling from out of town, you can book hotels at a discounted rate from any of these links: 

Remember, you need to get either the Early Bird 2-day, Regular 2-day, or Sunday Only tickets in order to watch Capcom Cup! If you get the Saturday Only ticket, you will NOT be able to watch the event.

With a few months of the CPT season left to play out before Capcom Cup, the competition is sure to heat up as players scramble to qualify. The best has yet to come this season, and we hope to see everyone in San Francisco in December!

Interview with a Capcom star - Reuben Langdon

For many Capcom fans and pretty much all Devil May Cry fans, Reuben Langdon is a familiar name. In addition to providing the voice and motion capture performances for protagonist Dante in Devil May Cry 3 and 4, he's worked heavily with Capcom and many other major video game creators as an actor, stunt coordinator, and mocap expert on an impressive list of hit games.

Reuben recently took some time to field a brief interview with me in celebration of  Devil May Cry 4 Special Edition's release earlier this summer. Hit the jump to read on.

--------------------------

Capcom Unity: Some folks may not realize that you’re the man behind a number of beloved Capcom characters and games—not just Dante and Devil May Cry. For the uninitiated, can you give us a quick run-down of your various contributions to Capcom games?

Reuben Langdon: Yes, for many years I have been portraying or embodying Capcom characters. It started back in 1997 when I was selected to do the motion capture for Chris Redfield in the Dreamcast version of Resident Evil: Code Veronica. The audition and job took place in Japan and from what I understand it was the first time motion capture had been used in the game. 

Several Years after that I worked on Resident Evil Outbreak, doing some Zombie moves then I was cast as Dante in DMC3. I revisited the Chris Redfield role in Resident Evil 5 and 6, performing the motion capture for the character and also revisited Dante in DMC4, DMC4 Special Edition and Marvel vs Capcom, performing both voice and motion capture. Another Capcom fan-favorite has been the voice of Ken Masters in the English versions of Street Fighter 4. 

↑ Reuben in character as Chris Redfield

CU: You’ve been dealing closely with motion-capture technology for many years now; were there any notable improvements or changes to the technology between DMC3 and DMC4, and then from DMC4 to more recent video game projects you’ve done? And if so, what effect have those had on your work?

RL: Yes, the tech is always improving. The big leap from DMC3 to DMC4 was the use of facial capture. In DMC3 we didn’t do that, it was all animated by hand. For DMC4 we used a head-mounted camera system which got in the way of the big action sequences and even the more intimate scenes. Nowadays we use pretty much the same set up but the headcams have gotten smaller and easier to work with. 

 

CU: To what extent did the mocap and voice recording process itself help flesh out Dante as a character? Did you find that you were doing a fair amount of adlibbing and figuring out the character on the fly, or were his mannerisms and behavior pretty much set in stone from the outset? What guided your performance?

RL: For DMC3 it took a couple of days to really get a “feel” for the character. There were a lot of notes to read and become familiar with, because in DMC3 Dante was a complete re-creation of the character. Maybe not as much as the more recent DmC but still a big difference from the first two games in the series. Everyone seems to have a different take and it was very frustrating to try and make everyone happy. I finally got so frustrated at all the over direction that I just did my own thing and I used the frustration to create the character. He came out to be a cocky, rebellious teenager. Everyone loved it!

Dante in DMC4 was different and I started getting a whole new set of notes, but Itsuno-san being a fan of the Macross series told me that his image of Dante in DMC4 was Roy Fokker. Being a big fan of Macross myself, and Fokker being my favorite character, it was easy to relate. 

↑ Suited up for a shoot.

 

CU: How do you expect motion capturing technology and techniques to evolve from here?

RL: It is evolving quickly and I do see that one day we will have markedly less capture. Meaning we won’t have to wear the silly spandex or the head cams. Might be a while down the road but that day is coming! 

 

↑ Silly?


CU: What have you been up to lately? Anything you’d like to plug or tease?

RL: Ken Masters in Street Fighter V! 

 

CU: Any final message for all those adoring fans out there?

RL: I love the fans as I am one myself. For years I have been playing Capcom games and have fallen in love with the characters. I feel so blessed to have the opportunities to work on such epic games and help to give life to these amazing characters. It is a dream come true! I really honor the relationship I have had with Capcom over the years and I look forward to more collaborations in the future! :)

---------------

Big thanks to Reuben for taking the time! Can't wait to see more of him in action.

The Spanish Ninja Claws His Way Into Street Fighter V

Hey everyone!

Street Fighter V is about to get a lot more “beautiful” with the latest character reveal of the Spanish Ninja himself: Vega!

A mainstay in the franchise since his introduction in Street Fighter II, Vega believes that beauty is the truest form of strength and that he alone is the epitome of perfection. The mask he wears serves to protect his face from the blood of his victims, and his deadly three-pronged claw ensures he is able to dish out pain from a safe distance away. Learning ninjutsu at a young age from a Japanese acquaintance, Vega quickly shot up the ranks in Shadaloo, eventually becoming one of the four bosses of the criminal organization.

Top: Vega art from Super Street Fighter II

Bottom: Vega in Super Street Fighter II Turbo HD Remix

Vega returns to Street Fighter V with a brand new look and new tricks up his frilly sleeves. Possessing his trademark speed and quickness, Vega now has access to two distinct fighting modes: with claw and without claw.

That’s right, he now has the ability to sheathe his claw during battle in exchange for new moves, such as a command grab, as well as new attack properties, greatly changing the way he approaches each fight. Knowing when to toggle between the two styles will be the key to success, and it also allows for new combo possibilities. Conversely, Vega will no longer be able to pick up his claw once it’s knocked off, so knowing how to fight without the claw is a must! Players who enjoy tricky movement and the technical challenge of switching between claw/no-claw fighting styles will definitely find the beauty in Vega’s play style.

 

V-Skill: Matador Turn

Vega swiftly dodges the opponent’s incoming attack and chooses whether to launch a quick counterattack that knocks them down or not.

 

V-Trigger: Bloody Kiss

Vega throws a rose at high velocity towards the opponent. If it hits, he charges behind it and delivers a series of brutal slashes that devastate the enemy. The move can be done as an anti-air from crouch or as an air attack when jumping forward, making it an extremely versatile projectile attack, as well as a combo extender.

Fans attending Gamescom this week will be able to experience the character first hand on the show floor at the Sony booth, so be sure to stop by! I’ll certainly be looking forward to seeing what players come up with once they get their hands on the character. Till next time!

Street Fighter V Beta Postponed Until a Later Date

Capcom offers its sincerest apologies to everyone who participated in this first beta test.  While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for.  After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance.  We will be postponing our first beta phase until we believe the experience is going to be a positive one for players. 

UPDATE: There seems to be concern from some players who were unable to connect to the beta, that they would not be able to get the in-game incentive we mentioned.  We are still working out the specifics on the incentive, but can confirm that connecting to, or not being able to connect to the initial beta, will not be a factor in receiving this incentive. 

To be clear, this first beta test attempt will not count toward our previously announced beta test allotments.  There will still be at least three full beta tests prior to the game’s launch.  So for those in the Americas that feel disappointed that they were not able to experience their pre-order incentive, there will be plenty of opportunities prior to launch to experience the game. 

Additionally, we are working on a worthwhile in-game incentive for the players that participated in the first beta test.  While we can't confirm specifics just yet, we will have more details on this in the coming weeks. 

To all of the European and Asian players that felt like they were missing out on the beta since we limited it to North America on Friday and Saturday, we apologize for the inconvenience. Due to the state of the server issues, we had to limit the numbers to a smaller pool in order to identify issues and potential solutions. Either way, we will still be providing these players with an incentive as well, as all territories were inconvenienced.

To all of the players that participated and supported us through this initial phase, we cannot thank you enough.  We understand how frustrating it is to be so close to playing the game you are excited for, and to not have it working.  The whole team here is very disappointed that we were unable to deliver a proper beta experience this time. Thank you so much for your continued support, and we promise that we will have a better experience for you with the future betas. 

We will be sharing more details when available, but for now, we appreciate your patience as we work on solutions to offer the experience that we had intended.

R_Mika_Flies_Into_The_Ring

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